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Dead Rising Stumbles Into Stores for Nintendo Wii
Capcom ships a port of its 2006 hit.
By Andrew Joy 02/24/2009 09:48:13 PST

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Dead Rising: Chop Till You Drop

For fans of zombie games, Capcom provided something beyond the usual fare when it released Dead Rising in 2006.  An Xbox 360-exclusive title – unlike its recently announced, multi-platform sequel – the game changed up the standard formula: Instead of playing in a spooky location, you're dropped into a mall; rather than some armed-to-the-teeth ex-solider, you're a mere photographic journalist; and, where you might be expecting to repeatedly stumble upon some cache of hidden weapons, the game actually encourages you to use everyday objects against the undead that are slowly shuffling their way towards your nice, tasty brain.  Needless to say, the game was an instant hit in many circles and rumors of a sequel always seemed to crop up every so often, even if we never heard anything official...well, until last July, that is.  The week of E3, Famitsu magazine revealed (and Capcom later confirmed) that the Nintendo Wii would be getting a watered-down port of the zombie-slaying title titled Dead Rising: Chop Till You Drop.  By adding motion-controlled melee attacks and IR aiming, Chop Till You Drop looked to take advantage of this new hardware's capabilities, while still working around some other handicaps, such as lessening the zombie count and creating more “bite-sized” missions.  Whether or not the trade off will be one that appeases fans or sends them running back to Microsoft's console we can now find out, as Capcom today announced that the game has shipped and should be available in stores across North America soon.  For more information on Dead Rising: Chop Till You Drop, be sure to check out the official press release soon:

SAN MATEO, Calif. — February 24, 2009 — Capcom®, a leading worldwide developer and publisher of video games, is pleased to announce that Dead Rising™: Chop Till You Drop ships today for the Wii™ home video game system. Taking advantage of the same proven technology that brought Resident Evil® 4 so successfully to Wii, Dead Rising: Chop Till You Drop delivers a more intuitive and interactive experience as players use the Wii Remote™ to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival.

Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but turns out to be anything but. A true struggle to survive the endless stream of enemies, players luckily have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.

Dead Rising: Chop Till You Drop’s campy humor delivers welcome relief to players as they battle against an incessant tide of zombies and challenging bosses. Intense moments will give way to hilarious interludes as players get a kick out of dressing Frank up in a variety of comedic costumes and taking on the undead hordes with an impressive variety of improvised and sometimes highly ineffective weapons such as a toy sword or football.

The game is split into a series of individual cases all of which Frank must complete in order to gain vital information that will allow him to piece together the truth behind the horrendous epidemic. In addition to the cases, players will be faced with the dilemma of deciding the rescue priority of the residents of Wilamette who also sought sanctuary in the mall. Depending on the player’s skill, some may not be so fortunate as each rescue needs to be undertaken in a set time period, therefore players may need to delay completion of a case in order to save a fellow human.

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